GUIDE

What is the NARUTO Card Game? Everything We Know

Last updated: — this page is updated with each official announcement

The NARUTO Card Game is a full-fledged trading card game (TCG) based on NARUTO, scheduled for a simultaneous worldwide release in June 2027. The July 29, 2026 reveal officially announced the game overview, including the card types and deck construction, and New York Comic Con 2026 on October 10, 2026 announced the launch month and the product lineup. The official site also features a message from series creator Masashi Kishimoto — "The world of NARUTO is about to grow even bigger" — together with an illustrated shikishi (art board).

What has been announced

Official titleNARUTO Card Game (introduced on the official site as a full-fledged NARUTO TCG)
ReleaseJune 2027 (simultaneous worldwide release; exact date unannounced — announced at NYCC 2026 on October 10, 2026; it was "Summer 2027" as of July 29)
Product lineupAt launch there will be three Starter Decks (led by Naruto Uzumaki, Sasuke Uchiha and Gaara, pre-constructed with all the cards needed to start playing) and the first Booster Pack, "Enter: Naruto Uzumaki!" (popular characters from NARUTO and NARUTO SHIPPUDEN). Announced at NYCC 2026 on October 10, 2026 (details, product database). Prices, product names, cards per pack and Japanese retail are unannounced
Game basicsFive card types: Leader, Character, EX Character, Chakra, and Summon. Battle with 1 Leader + a 50-card deck + 5 Chakra cards + 1 Summon card; win by reducing the opponent Leader's Life to 0 (our detailed breakdown)
Series lineupThe TV anime NARUTO, NARUTO: SHIPPUDEN, and BORUTO: NARUTO NEXT GENERATIONS
RegionsWorldwide simultaneous release. The official site has four regions: Japanese, English, English (Asia), and Traditional Chinese
First eventGen Con 2026 (July 30 – August 2, 2026, US) hosted the world's first demo event and has now closed (everything the four days revealed)
Revealed cardsOur card database holds 38 entries: 2 Leaders (Naruto Uzumaki N-001 and Sasuke Uchiha N-012), 16 Characters, 4 EX Characters, 4 Chakra/Summon/promo cards, and the 12 illustration cards from the official ARTWORK gallery. Sources are the official site's sample images and the English demo cards from Gen Con 2026 (no official card list has been published)
Next revealThe next major update is Jump Festa 2027 in December 2026. BANDAI's official press release of October 10, 2026 states "The next major NARUTO CARD GAME update is scheduled for Jump Festa 2027 this December" (details). Which day, and what will be announced, are unannounced. The preceding New York Comic Con 2026 revealed the launch month and the product lineup. Demo events continue worldwide before then (event calendar)
Official sitenaruto-cardgame.com

What has NOT been announced yet

As of August 21, 2026 — after the July 29 reveal and Gen Con 2026 — the following has still not been officially announced.

  • The official rulebook (detailed turn processing, copy limits per card, the list of colors, and so on). The Gen Con 2026 playmat confirmed <a href="/news/2026-07-31-gencon-playmat-turn-phases-zones/">a four-phase turn and eight board zones</a>, and the Leader cards show a <a href="/news/2026-08-15-leader-life-guide/">starting LIFE of 15</a> — but no formal rules document has been released
  • The official card list. <a href="/cards/">Our card database</a> holds 38 entries, but most were read from the <strong>English demo cards</strong> handed out at Gen Con 2026 (SAMPLE watermark, NOT FOR SALE); only a handful of Japanese card frames have been published officially (<a href="/news/2026-08-21-support-jutsu-names/">only 1 of 12 Support jutsu names is confirmed in Japanese</a>)
  • Prices, product names, cards per pack and cards per deck (the lineup itself was revealed on October 10, 2026: three Starter Decks plus the first Booster Pack)
  • The exact release date within June 2027
  • NARUTO's programme at the Tokyo stop of BANDAI CARD GAMES Fest 26-27 (February 20–21 and March 6–7, 2027; application-only) — whether there is a demo or tournament, and any participant gifts. Taipei (December 19–20, 2026) and Hong Kong (November 28–29) have already published the lottery details for their "Teaching Session" demos

The next major announcement most likely lands at the New York Comic Con 2026 panel "NARUTO: What's Next?" (October 10, 17:00 local / October 11, 06:00 JST). Gen Con 2026 already surfaced parts of the rules through actual play and handouts (full roundup), and the demo events ahead may do the same. We will verify what emerges and update this page and the news section.

Start getting stronger before launch — the improvement roadmap

NARUTORECA aims to be the first site to visit for anyone who wants to get better at the NARUTO Card Game once it launches — and we're building the groundwork now, before release. We recommend reading in this order.

STEP 1: Cover the basics

  • Use this page to keep track of what is confirmed and what is still unannounced
  • A 6-step rules learning roadmap — win condition, board zones, turn structure, card frame, keywords: learn them in that order, using only confirmed information
  • Reading the game system reveal — what the July 29 reveal of card types, deck construction, and Leader Life tells us about the game's skeleton
  • Every keyword confirmed so far — a list of the wording readable on the sample cards, from [Activate: Main] to [Rush] and [Summon Requirements]
  • Keywords & effect notations — one page per confirmed notation, each with the list of cards that carry it, updated as new notations are confirmed
  • How to read a card — where DMG, POW, HP, LIFE, Chakra cost, and the trait line sit on the card frame
  • The Chakra Card, fully explained — how the fixed five-card resource works (face-down to pay, all face-up via [Recovery]) and how the CP-001 promo differs
  • Every trait confirmed so far — a cross-tabulation of the trait lines, and which traits card text actually references
  • Choosing a Leader card — the two confirmed Leaders differ only in [Activate: Main] and their trait line; here is what that decides
  • EX Characters explained — the four "cannot be summoned normally" cards, their three tiers of [Summon Requirements], and which ones get [Rush]
  • Every summon route, mapped — four ways a Character reaches the field: the Summon card, [Summon Requirements], Supports that summon themselves, and effect-based cheating
  • Reading face-down Supports — narrowing down what your opponent can fire from their face-up Chakra count, plus all 12 confirmed Supports sorted by timing
  • The logo side, presumably the card back, comes in four colours — only the two deck-going types share one, which is why setting a Support face-down and turning a Chakra face-down are different actions
  • Every confirmed Character stat line — the DMG/POW/HP baseline: POW+HP falls into three bands, 9–11 with a Support, 13–16 without, 18–21 for EX
  • All 20 characters across 34 cards — who has a card so far, the same-name versions, and how their trait lines differ (attributes belong to the card, not the character)
  • The fight over the top of your deck — three cards reveal it, one card (Sasuke Uchiha N-012) can stack it, and how to count a reveal card's hit rate
  • Reading effect text by scope — the word "your" decides the target: it marks payments and your own zones without exception, and never appears when an effect picks a Character on the field
  • Reading effect text by duration — only 6 of 22 cards state a duration. Every buff is "during this turn," permanent buffs are zero, and just one card restricts the opponent
  • Only 2 of 22 cards touch Life — the number that decides the game: both of them change your own Life, and nothing reduces the opponent's Life directly
  • Chakra costs, analysed — only 12 cards show a cost (eight at 1, four at 2). All four cost-2 cards wipe multiple Characters, and their own stats are smaller than the cost-1 cards'
  • The four rarities, analysed — L, SR, R, and C. Average POW+HP is higher for C than for R: rarity and printed stats do not line up
  • Every removal card, mapped — six of the seven cards that clear the board are [Support]s played from face-down, and every removal that targets an opponent's Character only fires [During Your Opponent's Attack]
  • Seven kinds of price — only 12 cards pay Chakra. The rest trash Characters, spend Life, rest themselves, and more — sorted by what they actually cost
  • [Rush] and the power-10 line — only four cards can attack the turn they arrive. "Power 10 or more" appears in three places, while the highest non-EX power is 9
  • All 12 Support jutsu names — the name field belongs to [Support] alone. Only one Japanese jutsu name is confirmed on an official card, and the English "Jutsu" suffix maps one-to-one onto the original "no Jutsu" naming
  • The 12 cards that mention "attack" — seven of them belong to the defender, and only Shikamaru Nara (N-008) says it interrupts "that attack"
  • Exactly one card says "draw" — and it puts a card back afterwards, so your hand never grows. Only 2 of the 38 entries mention the hand at all
  • Five cards say "rest" — two of them K.O. rested Characters, yet nothing revealed so far can rest an opponent's Character
  • Only four cards mention the trash — all of them EX Characters. They place six cards there, but only two say they can take anything back
  • Only four cards call another card by name — seven names are listed, and no two of the four look in the same place (trash, deck, field)
  • Only three cards say "negate" — just two work as counters, and both cost you something afterwards. Two stoppers against twelve [Support]s
  • Only five revealed cards say "if" — three share the same sentence, "Reveal the top card of your deck, and if…". No card writes a fallback for missing, and none of the twelve [Support] cards carries a condition
  • Not one revealed card moves HP — counting the effect text by stat name gives six for power, two for life, one for damage and zero for HP. The only durability value that changes is the Leader's LIFE, and all 12 cards that interfere with the board are all-or-nothing
  • One card, in depth: Gamabunta (N-005) — only three revealed Characters can pay its "10 or more power" requirement off printed stats, and all three are EX Characters. The first in our single-card series
  • One card, in depth: Naruto Uzumaki Leader (N-001) — no [Once Per Turn] on its [Activate: Main]. How many times you can fire it depends on how the five chakra split against summon costs
  • One card, in depth: Ino Yamanaka (N-011) — the only non-Leader with [Activate: Main], and the only revealed card that demands two named cards at once. Meeting it puts all three {Team 10} cards over 10 power
  • One card, in depth: Shikamaru Nara (N-008) — the only one of the 12 revealed Supports that says "interrupt that attack", and it costs one chakra while leaving a POW 6 Character on the field
  • One card, in depth: Choji Akimichi — the only multiplication in the revealed pool. It lifts the same 17 cards that "+5" does, and the gap only opens on the big bodies. Its HP 3 is the outright lowest of the 20 legible Characters
  • One card, in depth: Karin (N-010) — the only revealed card that gains Life, and the only one of the six [During Your Opponent's Attack] cards that never touches the opponent's board
  • One card, in depth: Kakashi Hatake (N-009) — one of only two cards with [Support Activated] — the one timing that cuts into an opponent's jutsu, and the 2 Life it costs you
  • One card, in depth: Itachi Uchiha (N-013) — the only revealed card that can choose a Leader — one of the nine cards that say "choose", and the only one that reaches the player behind the board
  • One card, in depth: Suigetsu Hozuki (N-021) — the only card that says "will not be affected" — one ally walks straight through six of the seven known removal cards
  • One card, in depth: Minato Namikaze (N-007) — four "only" labels stacked on one card — the sole known effect that checks its own stats, and a power of 8 that falls 2 short
  • One card, in depth: Manda (N-022) — the only unconditional Summon Requirement among the four known EX Characters — yet its own power of 8 cannot fuel any other EX
  • One card, in depth: Shisui Uchiha (N-016) — Kotoamatsukami shuts off the only known way to refill chakra — why its price for "negate" looks heavier than 2 Life
  • One card, in depth: Jugo (N-019) — the only known card with [When Attacking]. It has the narrowest hit condition of the three, and the one card that can stack it sits in the Leader slot
  • One card, in depth: Jiraiya (N-006) — its effect line matches Orochimaru's word for word — same rarity, same cost, same types, with power and HP swapped 7/4 and 4/7
  • One card, in depth: Sasuke Uchiha Leader (N-012) — the only known card that says "draw" — and your hand still does not grow, because nothing revealed can grow it
  • One card, in depth: Naruto Uzumaki EX (N-003) — power 11, the highest revealed. The four EX Characters form two mirrored pairs — 11/10 ⇄ 10/11 and 10/8 ⇄ 8/10 — and only this one calls a named card out of the deck
  • One card, in depth: Naruto Uzumaki (N-004) — its effect line matches Chidori Sasuke word for word — and 16 of the 20 revealed Characters have POW/HP that is either mirrored or symmetrical
  • One card, in depth: Sasuke Uchiha EX (N-014) — HP 11, the highest revealed. The only card that names a type in its Summon Requirements, and the only SR EX Character payable off revealed printed stats
  • One card, in depth: Hinata Hyuga — the only known card that uses "non-EX" as a restriction on removal — a K.O. effect that cannot touch a single Character at POW 10 or above
  • One card, in depth: Sakura Haruno — the only one of the 24 revealed texts that never says "K.O." — the sole "return to the owner's hand" effect, and the sole cost-1 card with DMG 2
  • One card, in depth: Orochimaru — the only card that names a village other than the Hidden Leaf. Three "Hidden Village" types exist across the 38 known entries, and both non-Leaf ones are Orochimaru cards
  • One card, in depth: Sasuke Uchiha (Chidori) — the only one of six revealed Sasuke cards with a readable cost — and counting the attribute traits, Earth is the only one of the five great natures with zero cards
  • TCG Glossary — learn the basic terms now so official documents read smoothly once the rules are out
  • FAQ — release date, availability, and other common questions

STEP 2: Build the improvement mindset

STEP 3: Set up your information network

After the rules reveal we will add rules explainers to this roadmap, and after launch, card evaluations and deck guides.

Follow the announcements

  • Timeline — when each fact was revealed, in order
  • Event Calendar — demos, reveals, and the road to release
  • Card Database — every revealed card, one by one
  • FAQ — release date, availability, and more
  • TCG Glossary — basic terms for newcomers to card games

Sources: naruto-cardgame.com (official site) / official About page / official Gen Con 2026 news